… Expandįinally a melee based game where you actually have to do something. The potential for some enjoyment is there but overall, it's just not terribly exciting. So, all in all, just not quite the game that Savage fans had been hoping for. Probably the worst issue is that it's slippery slope gameplay, in that most of the time one team will start to get rolling and rarely will they lose once the tide is turned in their favor. The Commander mode, while nifty, doesn't seem particularly functional and it seems like every other second you're running into some kind of preventive rule against building anything. Gameplay is a bit too frenetic and the learning curve is going to scare away a LOT of players, particularly without a manual. Yes, you read that right, you won't get a manual with the game, just some crummy advice on the website and a tutorial that is broken halfway through it. An even more glaring sin is that you have to buy the Collector's Edition to get ANY kind of manual at all - paper-bound or digital. The game is buggy and lags a bit too much - especially considering that S2 has self-published this as a digital download and should NOT have had to rush this game out the door before fixing those issues. However, it falls short in several key areas. An even more glaring sin is that you have to buy the An ambitious attempt to provide an improved sequel to the original genre-blending game. An ambitious attempt to provide an improved sequel to the original genre-blending game.
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